Here is my avatar visiting a gallery in "Second Life." I wondered about the viability of art in this virtual world, until attending a lecture by Matt Mullican. He showed us how he had been experimenting with Mullican's World in virtual reality for some twenty years and at great production costs. Rendering graphics and opting for production shortcuts that cut thousands of dollars. Now any artist with computer skills and focus can build their ultimate installations/environments without getting grants from the French Ministry of Culture. I think it will be a little while until I'm willing to spend some Linden dollars on a parcel - but I can see some potential projects.
Monday, October 22, 2007
Here is my avatar visiting a gallery in "Second Life." I wondered about the viability of art in this virtual world, until attending a lecture by Matt Mullican. He showed us how he had been experimenting with Mullican's World in virtual reality for some twenty years and at great production costs. Rendering graphics and opting for production shortcuts that cut thousands of dollars. Now any artist with computer skills and focus can build their ultimate installations/environments without getting grants from the French Ministry of Culture. I think it will be a little while until I'm willing to spend some Linden dollars on a parcel - but I can see some potential projects.
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